![]() With support for up to eight controllers using one adapter, you can easily couch co-op with friends who are each using their own Xbox Wireless controller. This controller enjoys a classic dual thumbstick and four face button design, with textured grips on the back, button customization options, and textured grips on the thumbsticks to ensure that your digits stay right where you need them during play.Īlthough the controller supports Bluetooth for immediate connection to supporting PCs and laptops, this model comes with a Wireless Adapter for Windows, so you can enjoy a more responsive gaming experience via the controller's wireless signal. There are some higher quality options-ones with more customization, and ones better suited to specific genres of games-but for a great all-purpose PC gaming controller, nothing beats this Xbox Wireless Controller. I won’t spoil even a single possibility, but Neon White is worth playing for that mission alone.An iteration on an ever evolving classic, Microsoft’s Xbox controller is the best wireless gaming controller for PC that’s offered at a reasonable price. And just when you think it’s peaked, you play the Clock Tower level. Everything is intentional, and everything is incredible. Despite attacking every level from what seems like every possible angle, I didn’t encounter any glitches or sections that felt unfair. This wouldn’t be possible without incredibly robust level design this game is meant to be messed with. It’s why you obsess over niche mechanics like wall bounces or double grenade propulsions, and it’s why you want to play again and again. Competition with yourself, with friends, with strangers, everyone wants to go that little bit faster every time they replay a level. The real fun of Neon White is in that competition. I’ve already topped a couple of leaderboards, but I can’t wait to be toppled once more people start playing. If I wasn’t racing to review this game, I would have spent an hour on every level (like I did in the demo), and I likely will once I’ve finished writing. Some weapons are grenade launchers, others offer you a double jump, but all are necessary to get the best time. Each weapon – usually some manner of gun – can shoot its limited ammo supply to take out demons, but most often you’ll need to discard it instead, which grants you a one-off ability. ![]() They’re collected in the form of weapon cards. You can’t complete a level without killing every demon, so some sections are mandatory, but soon enough you develop clever techniques for sniping far-off demons that allow you to skip their sections, or otherwise utilise your abilities to craft the perfect run.Ībilities are a big part of Neon White. But more than that, you’ll notice that scaling the outside of a building with a perfectly timed grenade blast is marginally quicker than climbing the stairs (I can’t wait to see what actual speedrunners do with the game). Each level plays great the first time around, but it’s when you’re actively trying to shave off the last half a second that the genius design really becomes apparent.įirstly, getting a certain time on each level will reward you with a hint that is practically mandatory to achieve a Platinum-level speedrun – and more, importantly, beat your friends. Neon White is a great game to blitz through and every mission is really fun when you engage with it on a surface level, but surprisingly enough, it’s far better to take your time with this lightning fast speedrunning sim. The main reason the friendship comes second, though, is because the actual levels are so good. If you know how to wallbounce in Apex Legends, that will help your time, too. There’s similar grenade tech, too, where you use explosives to propel yourself across levels and record unbelievable times. There’s less shooting and more puzzle solving, as you work out the perfect route that will shave a second off your time. The levels are like Titanfall 2 levels if you’re speedrunning them. After playing the full game, I stand by that assessment, but want to specify a bit more. I have been since I played the demo, which I described as Titanfall meets Hades. You pass the controller between your friends every time you die, each trying to find shortcuts and shave milliseconds off each others’ times. You try out a few games, there’s a skateboarding one and a Pokemon knock-off, but Neon White is the one you obsess over. But playing it feels like you’re a kid again, and you’ve borrowed a bootleg 50-in-1 disc from a kid at school. ![]() The design isn’t archaic, it’s not old-fashioned (quite the contrary, actually), and there’s no outdated language that makes you wince.
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